Top Undergraduate Game Design Programs
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Students in all programs benefit from small class sizes, courses taught by game industry experts, interdisciplinary, career-focused curriculums, and collaboration in a studio-like setting that mirrors today’s game studio environment. AET offers courses focused solely on gaming, the CS Department covers visualization and coding for games, and cinematic arts, emergent media, and narrative design coursework is offered through RTF Department. Following the studio model of teaching, Ringling College of Art and Design (RCAD) emphasizes learning by doing. Students in all programs at the school also benefit from visiting artists, industry internships, and other experiences that allow students to work on real projects with local businesses and studios. Students in all programs have access to the Virtual and Augmented Design Lab, game studio known as DePaul Originals, and CDM facilities such as gameplay, playtest and usability, and game development and research labs.
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#14: Rensselaer Polytechnic Institute
For example, a bachelor’s degree in computer science may be a strong choice if you want to go into game engineering. However, if you’ve worked in game design for a few years and want to advance your career to take on more managerial responsibility, then it may be worth considering a master’s degree. When you’re interested in a game design career, you have a few different options when it comes to college majors.
Moraine Park Technical College
Housed in the College of Social & Behavioral Sciences, the Games and Behavior BA explores psychology of play, game design and development, storytelling, audio technologies, and multimedia. The Computer Game Design BFA consists of 120 credit hours of study and a 180-hour internship, including 135 hours on-site. Course examples for the program include Applied Coding for Game Designers, History of Computer Game Design, Three-Dimensional Game Art, Consumer Gaming Platform Analysis Lab, and Story Design for computer Games.
#19: Ferris State University
Roughly 11,325 faculty and staff members serve approximately 26,285 students enrolled in 300+ majors, minors, and graduate fields of stud. The curriculum for CS BS explores algorithms, programming languages, systems, logic, data structures, and theory. Electives allow students to develop skills in areas such as artificial intelligence, computer graphics, computer vision, scientific computing, cryptography, networks, and databases. Sample courses related to games include Algorithmic Game Theory; Advanced Topics in Computer Game Architecture; Machine Learning; and Cloud Computing.
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Past speakers have included New Red Order, Zach Lieberman, Yuri Suzuki, Audrey Bennett, and Lauren Lee McCarthy. Champlain College graduates have enjoyed a 91% employment (or graduate school) rate within six months of graduation for the past six years. Examples include Electronic Arts, Insomniac Games, Sega, Ubisoft, and Bend Studio. Graduates of the Game Design programs at Northeastern University are prepared to pursue positions in Game Design, Development, and Programming. Program alumni have been hired at major companies and studios such as Xbox Game Studios (a division of Microsoft), Zynga, Google, and Cognizant.
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The Lab is also supported by sponsors such as the National Endowment for the Arts, Zbrush, Unity, HP, Oculus, and Nvidia. Like all Westphal College programs, programs in the College of Computing & Informatics provide a hands-on curriculum combined with valuable co-op experiences. Mandatory participation in the Drexel University Cooperative (co-op) Education Program enables all students to gain work and world experience prior to graduation. Co-op experiences take place at local and national companies, and overseas in places such as Greece, London, Ghana, Hong Kong, and Spain.
Savannah College of Art and Design
Established by the owners of Texas Instruments, UT Dallas is an official member of the University of Texas System. The school serves 31,570 students enrolled in more than 140 degree programs across eight schools. University of California, Irvine is accredited by the Western Association of Schools and Colleges (WASC) Senior College and University Commission (WSCUC).
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Course examples include 3D Game Art Production; Play as a Radical Endeavor; and 3D Character Rigging and Animation for Video Games. Rochester Institute of Technology was founded in 1829 as the Rochester Athenaeum. With global campuses in China, Croatia, Dubai, and Kosovo, this research university serves more than 20,000 students, making it one of the largest private universities in the U.S. RIT provides 200+ academic programs across 10 colleges and institutes, and the School of Individualized Study.
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MA students may be admitted to the Emerging Media Studies pathway and/or create their own specialization through electives and other courses. The DT MFA at Parsons School of Design is a studio-based program consisting of Collaboration Studio and Thesis Studio courses. Examples of past partners include Apple, Samsung, The Metropolitan Museum of Art (The Met), NASA, Intel, the Whitney Museum of American Art, Ralph Lauren, Mozilla, One Plus, and Red Bull. Projects explore areas such as game design, web and mobile apps, film and video, and audiovisual performance.
Features include workshops; the opportunity to collaborate on game design projects; and participation in game jams. Established in 1975, the Center for HMS is housed in the Computer and Information Science Department (CIS), which is part the School of Engineering and Applied Sciences. This means, CGGT MSE students will take at least four computer science and engineering courses.
Program alumni have established careers at major studios such as Electronic Arts (EA), DreamWorks Animation, and Disney Animation Studios. The cross-disciplinary Games + Simulation Minor consists of 19 total credit hours, with collaborative courses between ETBD and the Art and Computer Science Departments. The Game Design MFA at Laguna College of Art and Design Game Design is a two-year, terminal degree that leads to the creation of a final, marketable game. Courses explore areas such as game prototypes, game mechanics, game narrative, the game production cycle, game design processes, and the business of games. Digital Worlds Institute highlights include the DAS Mentorship Program, guest lecturers, access to LUMA at Digital World Studios, Portfolio Open House events, and participation in the internship program. In addition, all UF Digital Worlds Programs are interdisciplinary and combine arts, engineering, communications, and science.
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